While we wait for Oculus to release the Finger Tracking SDK for the Quest, I’m playing around with HTC Vive’s implementation of hand and finger tracking to get a feel for the new input method and what advantages it unlocks!
iTRA are in the development stage of a new App named “Tager” which allows the user to electronically tag items (hence the name). Currently, development is targeting a process to support and enhance the electronic PTW system and also as a potential replacement of QR codes.
Just to give you some context to how amazing this is, this model is a to scale 3D model of my house. The reason I am so blown away by the demo is that I am actually walking around my house when I recorded this video. The Oculus Quest tracking did not drift even the slightest bit.
Place persistent AR markers in the real environment and share them across devices for collaboration. No ugly QR or AR stickers needed. The app recognises your environment and loads previously created tags from cloud.
The plan is to port all of our existing applications to the Quest, without giving up too much of the quality and complexity in our scenes. Given that we are essentially porting to a mobile processor, this is going to be a big challenge.
Building upon the success of the VR Prestart Light Vehicle Check which rolled out late last year, we have been working with one of our clients to enhance their Fire Extinguisher training by creating 3 Virtual Reality scenarios for their employees to experience.
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As Augmented and Virtual reality technologies mature, they are becoming a viable option for enterprise training. However there is still a way to go before these technologies become commonplace in most business scenarios.
Augmented and Virtual Reality technologies have been around for a while. The potential for these technologies are endless. Mining companies have embraced VR/AR for some time and are always looking to do more. Currently these technologies are, for example, reducing equipment maintenance costs and offering their personnel a safe way to train.
It’s already a fun experience hanging out with friends and watching the latest movies on your VR headset. It’s also a great way to learn new skills and explore the world virtually. Human curiosity is fueling the VR revolution and this is at the heart of the Horizon project.
A new feature that is creating excitement for anyone who uses this technology is the Oculus Link. This is a new way to access Rift content on Quest headsets. Beginning in November, those who own a Quest and a PC will be able to access any Rift library with the Oculus Link software.
The Oculus Quest has something new in store, its hand tracking and its set to change how we use VR. Many users of VR in the past have had difficulties with control and natural feeling of movements. This is about to change with the Oculus Quest. Coming in November is their new hand tracking technology. This is going to allow the user to be more immersed in VR and connect on a much deeper level, which no doubt will improve the VR experience.
Flash is close to the end and has essentially already become obsolete on the internet after Adobe committed to support its embattled software only to the end of 2020. Most browsers now block the Flash Player automatically or force you to give permission to run it causing headaches for IT support teams around the world. But in 2020, it’s all over for Flash and for any online training more than a few years old.