While we wait for Oculus to release the Finger Tracking SDK for the Quest, I’m playing around with HTC Vive’s implementation of hand and finger tracking to get a feel for the new input method and what advantages it unlocks!
iTRA are in the development stage of a new App named “Tager” which allows the user to electronically tag items (hence the name). Currently, development is targeting a process to support and enhance the electronic PTW system and also as a potential replacement of QR codes.
Just to give you some context to how amazing this is, this model is a to scale 3D model of my house. The reason I am so blown away by the demo is that I am actually walking around my house when I recorded this video. The Oculus Quest tracking did not drift even the slightest bit.
Place persistent AR markers in the real environment and share them across devices for collaboration. No ugly QR or AR stickers needed. The app recognises your environment and loads previously created tags from cloud.
The plan is to port all of our existing applications to the Quest, without giving up too much of the quality and complexity in our scenes. Given that we are essentially porting to a mobile processor, this is going to be a big challenge.
Building upon the success of the VR Prestart Light Vehicle Check which rolled out late last year, we have been working with one of our clients to enhance their Fire Extinguisher training by creating 3 Virtual Reality scenarios for their employees to experience.
Keep up to date with the latest news in the tech industry.
Around the globe, people are being forced into self isolation. It’s all happening suddenly and people are upset and stressed out. Unfortunately coronavirus lock downs are going to last a while and we need to adapt to a new way of life.
Google and NVIDIA’s Super-resolution scaling AI are real winners, turning low quality images into more detailed ones, proving this software is game changing. Oculus have shown great interest and plan on using it themselves in the not too distant future.
As Augmented and Virtual reality technologies mature, they are becoming a viable option for enterprise training. However there is still a way to go before these technologies become commonplace in most business scenarios.
Augmented and Virtual Reality technologies have been around for a while. The potential for these technologies are endless. Mining companies have embraced VR/AR for some time and are always looking to do more. Currently these technologies are, for example, reducing equipment maintenance costs and offering their personnel a safe way to train.
It’s already a fun experience hanging out with friends and watching the latest movies on your VR headset. It’s also a great way to learn new skills and explore the world virtually. Human curiosity is fueling the VR revolution and this is at the heart of the Horizon project.
A new feature that is creating excitement for anyone who uses this technology is the Oculus Link. This is a new way to access Rift content on Quest headsets. Beginning in November, those who own a Quest and a PC will be able to access any Rift library with the Oculus Link software.