December 1, 2018
Personalized education isn’t a new concept. Before technological insurrection the British education system gave teachers a high level of autonomy regarding matters of how and what to teach. The system was based on the notion that educational techniques be similarly flexible and similarly tailored to the particularities of the student. The tutor measured student’s achievements against national standards and shoved them to progress in line with their age and abilities.
Today we have a different setting. Virtual and augmented reality, in particular, provides us with a chance to improve the level of personalization to the extent we have never experienced before. The earlier system was a bit flexible, but learners still had to study from same textbooks and achieve the same goals. With AR and VR we are finally getting closer to the pledge and promise of individualized-tailored education for particular students.
Defining the concept
Personalized learning is tuition approach optimized for the exact needs of an individual student. The objectives are crafted in specific accordance with the apprentice’s aspirations, and the instruction substance and the approaches are developed in line with those objectives.
AR blends the real surrounding with a digital setting. Materials are part of the environment like posters, papers, textbooks, and another different object elicits instructions in the digital context. The learner only points at the device to the object, and they get access to a new sheet of knowledge.
VR is a computer processed simulation of the 3D environment. It needs different equipment in the form of a headset. In the education sector, virtual reality is a costly affair. But the aftermath advantages are immense since it stimulates real-world atmosphere. A good percentage of learners are thrilled to incorporate virtual reality technologies to improve their learning outcome.
How VR and AR Impact Personalized Learning
Walmart isn’t a learning institution, but we can use this organization as a success story of a personalized learning process. The organization is training its employees to enhance their skills through both the VR and AR technology which has positively worked for multimillion dollar companies like Google, BMW, VISA and ABC. The teaching stimulators place the workers in a realistic setting, which gauge their ability to handle various situations in the workplace.
Can you figure out how this technology will work in education? Assuming learners are being trained of safety and precaution, the VR can place the students in a realistic setting that will assess their skills. The educator can offer some precise instructions and guidelines for improvement. For a perfect situation, every learner would have a virtual reality headset, but it is a bit expensive and only possible with companies like Walmart.
However, AR is a much affordable option that will still make personalization possible. AR allows learners to interact and visualize different concepts in the real digital world. As long as learners have smartphones or tablets the trainer can create an interactive experience in AR without writing complex codes. Augmented reality makes the personalized learning process more accurate and relevant. The whole experience makes knowledge accessible through experiential training opportunities.
By combining “blocks” and “scenes,” both the student and teacher can expand a range of AR experiences featuring a variety of fun personalities while undertaking computational thinking without taking the learner through a sophisticated programming language. And all this is free. To start of the experience, you only need to come up with an account and install a VR/AR supporting app.
The efficiency of AR in anatomy learning for medical students is a good illustration of how these technologies help to enhance the education sector. The system behaves like a magic mirror that allows the user to visualize real body anatomy. The system also displays text information, 3D model of body organs, and medical images that the learner interacts with in real time.
AR and VR Enable Authentic Instructional Practices
The dual VR and AR are as useful as the instructional processes behind the technology. It requires a lot of time training our educators to be capable of implementing this technology into their classrooms. A hurdle that might be preventing us from fully utilizing it.
Augmented reality and virtual reality technologies take training beyond the basic observation and memorization. Learners can interact with the material at their pace and access authentic instructional material.
In learning the virtual reality is the best method for it seems to have extreme power in student engagement. Her solution has taken learners’ inquisitiveness to higher and in-depth level activities that result in natural learning.
Engaging the students is a prime tool. VR is offerings learner across the board with fantastic chance to learn while having fun. With virtual reality, the possibilities are infinite in the education sphere. Where visualizing means not to absorb information but experience students get deeper with learning.
In the context of personalized learning, the VR has potential to help adult education stakeholders and learners to explore different setting from their own, solve complex problems, engage in simulations, content modeling or participate in world building and other learning identities and understanding. The possibility of using VR to craft immersive narratives that facilitate education decision makers to go down on the path of the learners and families that their individual decisions affect. This noble act increases empathy and helping academic decision makers take a student’s perspective in policy development.
VR can be used for students with exceptional academic needs. Thus the virtual reality can upload fresh content on the headset and create an ideal environment for learners to virtually learn and view simultaneously. VR technologists are playing a vital role by providing virtual augmented solutions that help in strengthening the foundation of learners in the VR classroom.
While there’s still needed to develop to make an average teacher comfortably personalize lessons with VR and AR, it will be a tall order to create an app that will be easy and quick to use for a layperson. This is a platform that takes the much larger scale with tremendous educator’s base developing personalized apps, which will provide machine learning information that will eventually enable self-reliance apps to modify themselves to student’s competence level.
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